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The Bloody-handed Beguines

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OK, so. My starting characters for the game. I want a religious order, but I'm gonna make them laity rather than ordained to contrast against the nuns they'll encounter. So, I'm going to make them Beguines. Historically, the Beguines were a phenomenon of Christian women living among the laity, often persecuted, often a bit weird. A folk-religious movement contrasted against the power of the organised church. From here, I'll lean into that. Make them actively heretical, give them some direct mystical powers from their faith. And, being heretics out in the world, let's give them an criminal undertone. Out on the road, bandits, witch-hunters and worse things are a problem, so let's assume they've learned to defend themselves too.  So there we go. A band of slightly outcast women wielding stigmata and miracles and knives. They're coming to the island as much to escape from a world that punishes them as to find the legendary wine that might still be there.  R

Introduction

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What Is This? This blog is a playtest of In The Black Cloister, a journaling/solo wargame I'm developing. A Miniature Wargame One of the core activities of the game is making little models to represent the various characters, along with miniature terrain for them to fight over. It’s as much an excuse to make models as a game.   A Solo Game   This game is intended to be played on my own. I make decisions for my own fighters, and the enemy responds automatically. A Journalling Game   As well as making models, I’ll be keeping a journal of events that occur, and the more I play, the more a story will emerge over time. Putting It Together   I'm gonna start out building a handful of starting characters, making models for them and recording who they are and what their rules are on this blog.  Subsequently, I’ll generate encounters for these characters, building models for the enemies encountered and the terrain they’ll fight over. I’ll play out the encounter with miniatures and dice,